Thursday, May 15, 2008

Web 3.0 - Interconnected Services

Some may argue with my view on Web3.0 but I firmly believe there to be dramatic differences between Web2.0 and Web3.0. In my perspective DataPortability.org is a great example of Web3.0 because it offers a lot that Web2.0 lacks. It also could be described as something that came about as a result of the Web2.0 experiences on both the programmer side and user side. For people like me who have an almost addictive tendency to sign up to brand new web2.0 companies, it would be great to keep all these services connected in some way.

So what should Web3.0 be able to do, I already kind of explained that in an earlier post. However, I didn't mention in that earlier post what level of interconnectedness should exist. It's my belief that competing web services should basically act as different front-ends to the same data. Amazon's S3 service is in some ways a great example of this, because multiple web services are hosted by them and the individual web companies don't have to worry about maintaining a complex server structure.

One thing that may sound hard to relate is Web3.0 to Virtual Worlds. Since companies have already been talking about allowing avatars to transfer from one virtual world to another, this goes right in line with what I'm saying.

WEB 3.0:
- Transferable user information (instead of signing up you just allow a new website to access your data)
- Data-synced among multiple web services (instead of re-adding images, friends, videos, and profile information it'll all be synced-up)
- User-names should be consolidated so as to lessen confusion (currently going from site-to-site means re-learning who is who)

Examples in the News:
- CNET News - Zoho to integrate with Google sign-on
- CenterNetworks - StandoutJobs Partners With Scribd

Friday, May 02, 2008

Beta Virtual Worlds (Twinity, Vivaty)

I recently got invited to two new virtual worlds. I should be more clear about that though one is called Vivaty which is less of a virtual world and more of a virtual location. The other one is Twinity, which I confused with Twine when I got the invitation email.

Twinity (download, Facebook)
When you start Twinity up it'll go through a number of updates and you'll see a map of the earth in the background. Once you get logged in it takes a little getting use to. The boxes you see everywhere labeled with the Twinity logo are more than just boxes. If you stand around long enough or if your internet is fast enough they'll load into objects like furniture. The controls are a tad problematic and navigating your avatar around objects is challenging since I ended up getting stuck between a coffee table and a chair. Another problem is that the camera is a bit awkward and doesn't automatically re-align itself behind the avatar. As for the outdoor environments, Twinity explains that they'll work more on that later hence the reason looking outside seems pretty bland.

Graphics (anti-aliasing capapable):
The graphics in Twinity are pretty decent (I saw steam coming off the water in the bathtub) and, just like with the new Release Candidate of SecondLife, you can enable anti-aliasing so the graphics aren't jagged. As for the character animation, um well watch your avatar's eyes. They don't blink properly but I'm sure it's just a temporary bug in the system, if you're wondering the eyes bulge out like bug eyes then go back to normal.

Vivaty (download, Facebook, Facebook App)
Right now the only place I've used this is on my Facebook profile. However you can also use it as a desktop application. I'm definitely interested in the in-browser aspect. Once you get signed up you get to choose from a variety of different scenes which are mainly different apartment/housing styles. You also get to choose from a couple avatar styles. If you're expecting to personalize your avatar you can forget about it, it may be possible I just haven't seen the option anywhere. The controls are a tad better than those in Twinity. For instance, if you click and drag the mouse the avatar starts moving and the farther you drag the mouse away from the avatar the faster you move. There's a problem with the camera though just like with Twinity, it doesn't re-align itself so if you start panning around your avatar to get a different look and then start walking it'll stay in that position.

Graphics (anti-aliasing capable):
The avatar walking animation is slightly out of step with the actual movement of the avatar which can be a tad irritating. Not only that but when you switch to the first-person view you can tell it's not really first-person, it only appears to only be. Screw around enough with the camera and you'll know what I'm talking about. Otherwise the environment is well done and you have fairly large selection of decent stuff to populate your scene with.